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The first was a ball float and later in 1945, it was replaced with a ring float.
As such, exhaust gases were simply expelled from small vents at the top of the snorkel head. This idea was later dropped as the visibility of exhaust gases was considered too minute to justify serious development. Originally German designers experimented with the idea of dispersing exhaust gases through underwater vents, so as to prevent smoke buildup which could be spotted visually. Speaking of which, is there a possiblility of modifying the 3D model for this snorkel? This could solve some of your problems, ie, make it shorter/smaller.
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It would be outside the conning tower, but some of the plumbing was built next to it, not part of the hinge system (telescope was only used on IX subs.) therefore, you could in theory have a compromise of having much of the snorkel outside the boat, next to the conning tower, at a height roughly where you show in your screenshot.įrom that link. Here is an excellent picture of the placement on the VIIC. I really dont want the weapons officer dialog at all, as seen above Is this a bug or did I miss something in options file? Of course my torpedos are always going behind target. If I click on the red button and maually put a speed in, when I hit the button again it goes back to 0 not keeping my speed I just entered. XOTDCManualTargetingEnforced = FalseI like how everything is working but when I click on weapons officer to get a solution he only get AOB and Range I think. # is manual targeting enforced? If True then the option to 'Turn TDC Off' is disabled and not visible # based on messagebox visibility is disabled. # If the XO TDC dialog box is draggable then the feature of the XO TDC dialog box dynamically repositioning # if the XO and his dialog box are disabled, are they allowed to pop up when you lock onto a target? # is the XO and his dialog box visible on the UZO, attack, and obs scopes views? In the user options I have it set up like this. In the game main menu I have the box unchecked where it says Manual targeting. I am having a problem figuring out how to get the weapons officer to get solutions for me. much appreciated to TDW for his help in investigating the problem:salute::salute::salute: and for mod-making :yeah:Īs you know I am using MO with NewUis_TDC. (worked stable in my case), may be 6.5.0, but this should be the limit. If this doesn't work - to follow my experience or, at least, to install Win7 as an optional OS without deleting WinXP (if U need the last too much:)) :yep: So I can highly recommend the others fellows having the same problem with the mod first of all to try to install the latest WinXP updates. May be this problem and some others (non-clickable icons, system-error reports, etc.) occured because my WinXP SP3 version was not updated for a couple of years (probably non-licenced system CD with automatically update malfuction). So the problem was in my XP SP3 OS, which couldn't "accept" the 'boolean method' applied by TDW starting with NewUI v.6.5.x. Guys who have problems with running NewUi mods () v.6.5.x-6.6.x.Īfter many useless attempts to figure out the reason-error and to fix it I've solved this problem radically by saying "goodbye" to WinXP and installing Win7 Prof.